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Andrés Ordóñez-Bolaños
he/him/el

XR enthusiast / Msc Computing / Game dev-designer / Scrum Master

Colombia

Andrés Bolaños
Who I am?

Me transhumanism
  • Hey everyone, I’m Andrés. I’m a passionate lover of art, philosophy, history and technology. I was born and raised in a small town in southern Colombia, in a warm and hardworking family. Since I was a child, I’ve always been fascinated by learning about the world around me, whether it’s through art, philosophical reflection, or stories from the past. I thrive on delving into the fascinating intersections where these diverse fields meet.


  • With a background in mobile software development, XR applications, internet of things and game development, I have dedicated my skills to creating immersive digital experiences that push boundaries and inspire. Driven by this passion, I’ve dedicated my time to continuous learning in these areas, enabling me to develop projects with a significant social impact such as Klk msn or Let’s goal, and to lead the art and technology laboratories (LAT) at an art University in Cali.


  • I excel in implementing agile methodologies within teams, having served in roles such as Scrum master and Product Owner. My experience ensures efficient project management and fosters a culture of collaboration and innovation.


  • Furthermore, I possess hands-on experience in maintaining and utilizing a range of cutting-edge equipment, including 3D printers, motion capture systems, laser cutting and engraving machines, CNC routers, head mounted displays, cutting plotters, and acquisition cards.


  • Finally, with a proven track record in project management and entrepreneurship, I am equipped to navigate complex challenges and drive meaningful outcomes. My multidisciplinary background, coupled with a relentless drive for excellence and a keen interest in continuously learning and growing, positions me as a valuable asset in any endeavor.


  • Thanks for checking out my stuff! I’ll be on the lookout in case you need a hand or want me to jump in on any of your projects.


Me transhumanism

Self-portrait: Continuously seeking an authentic life.

Andrés Bolaños
Work

Consultant/Curriculum author - Full Stack

Colombia

2024 - Now

Create the formative project, pedagogical planning, learning guides, support materials, evaluation tools, and other documentation required for the curricular management of the following learning outcomes: Construct the requirements report for the solution according to the identification of business needs. Develop the technical and economic proposal of the product or service according to customer needs. Model the requirements according to one of the existing development methodologies. Design graphical user interfaces according to customer needs. Build the software user interface according to the determined design or other applicable provisions for the Entity.

SCRUMFull StackFrontendReactJavaScriptFigmaAgile MethodologiesWeb DevelopmentHtml / Css

Methodological Leader.

Colombia

2024 - Now

Development and execution of the ERP process in the company. Application of the agile SCRUM methodology. Creation of roles and areas within the company. Experience in establishing, leading, and training in SCRUM from scratch.

SCRUMAgile MethodologiesSCRUM MasterProduct OwnerERP

Professor

Cali, Colombia

2022 - 2024
  • Currently serving as a Professor at the Faculty of Engineering, Universidad del Valle, teaching common cycle courses including University Integration and Introduction to Electronic Engineering.
TeachingEngineering EducationCommon Cycle CoursesUniversity IntegrationIntroduction to Electronic Engineering

Leader of arts and technology laboratories

Cali, Colombia

2021-2 - 2024

I serve as the leader of arts and technology laboratories, a role that evolved from my initial position as the Coordinator of Technology for the Virtual Campus. In this capacity, I oversee, coordinate, and manage the utilization of prototyping labs, digital creativity spaces, and virtual classrooms. My responsibilities include efficiently managing technological resources and equipment, ensuring their proper maintenance, functioning, and timely renewal.

A key aspect of my role is mentoring and guiding students and faculty in projects that leverage the Unity development engine. Additionally, I provide training and education to students, faculty, and staff on the effective utilization of available technologies in labs, as well as emerging technologies. To stay at the forefront of technological advancements, I continuously research and evaluate emerging technologies, integrating them into art and design projects.

Collaboration is central to my work, and I collaborate closely with students to implement and execute their projects, offering advice and providing technological solutions. I develop work plans using agile methodologies such as SCRUM and KANBAN, ensuring projects are delivered efficiently and effectively. Furthermore, I lead research projects at the intersection of art and technology, pushing the boundaries of innovation in this field.

In addition to these responsibilities, I also develop and maintain the webpage for the labs, ensuring it remains informative and engaging for users. My multifaceted role requires a blend of technical expertise, leadership skills, and a passion for innovation in arts and technology.

Technology CoordinationInnovation LeadershipProject SupervisionMentorshipTechnology TrainingResearch and EvaluationAgile MethodologiesWeb DevelopmentUnity

Professor

Popayán, Colombia

2020 - 2022 / 2024 - today
  • Taught courses as a Professor at the Faculty of Electronic Engineering and Telecommunications, Universidad del Cauca, covering topics such as Object-Oriented Programming (C#), Introduction to Engineering, Informatics 2, and Unity Game Development.
TeachingObject-Oriented ProgrammingIntroduction to EngineeringInformaticsUnity Game Development

Visiting Researcher in Virtual Reality and Digital Twins

Granada, Spain

2022
  • Conducted research as a Visiting Researcher in Virtual Reality and Digital Twins at the Graphics and Virtual Reality Computing Research Group, University of Granada, focusing on the application of digital twins in the manufacturing sector and the integration of deep reinforcement learning techniques in video game development.
Virtual RealityDigital TwinsResearchGraphics Computing

Software Engineer

San Juan de Pasto, Colombia

2020 - 2021
  • Served as a Software Engineer at the Alcaldía de Pasto, contributing to web development using Php, Symfony 2.8, and PostgreSQL, as well as mobile development with JavaScript, Firebase, and React Native Expo.
  • Developed and maintained Repara, an application available on Google Play Store.
Software DevelopmentWeb DevelopmentMobile DevelopmentPhpSymfonyPostgreSQLJavaScriptFirebaseReact Native Expo

Professor

San Juan de Pasto, Colombia

2017 - 2018
  • Taught Basic Informatics at the Faculty of Engineering, Universidad de Nariño, Pasto, Colombia, during the academic years 2017-2018.
TeachingBasic InformaticsEngineering Education

Network Administration Monitor

San Juan de Pasto, Colombia

2016 - 2018
  • Served as a Network Administration Monitor at the Universidad de Nariño, San Juan de Pasto, Colombia.
  • Responsibilities included hardware maintenance of the network, network support, installation of network equipment, and configuration of network equipment via console and web interfaces.
Network AdministrationHardware MaintenanceNetwork SupportNetwork Equipment InstallationNetwork Equipment Configuration
Andrés Bolaños
Formal studies

Msc in Computer Science

University of Cauca - Popayán

2020-2023
Computer ScienceVirtual RealityInternet of thingsGame Design

Bachelor in Electronic Engineering

University of Nariño - Colombia

2013-2018
Electronic EngineeringMachine learningElectroencephalographic recognition of emotions
Andrés Bolaños
Projects
Project Image

Inti: El Ritual del fuego

Inti is a serious pervasive game that blends Virtual Reality (VR) and Internet of Things (IoT) technologies. It focuses on teaching and learning the Nasa language, spoken by the Nasa Yuwe indigenous community in southern Colombia. Created using the proprietary authoring framework CPEIV-F, inspired by the DPE model, KGDSM, and adapted with IoT and VR components, it emphasizes sociocultural integration, use of emerging technologies, and co-creation with specific communities. Through interactive activities, players practice grammar, writing, and listening while exploring artistic elements of the territory.

Role: Director - VR developer - IoT developer - Game designer

Project Image

Raíces

Raíces offers an immersive augmented reality experience (AR), crafted using Unity,Vuforia, and Blender, centered around a symbolic mural located in Marroquín 1. It narrates the journey of Elsy and her husband, who settled in Cali 40 years ago. At its heart, the mural portrays the nurturing of roots sprouting from an avocado seed, symbolizing effort and hope for future generations. Through augmented reality, visitors witness the vibrant ecosystem come to life, with butterflies fluttering around the tree and avocados growing in abundance. Co-created with the community, "Raíces" seamlessly integrates storytelling with augmented reality technology, providing an interactive and educational experience that celebrates cultural heritage and resilience.

Role: AR developer - Experience designer.

Project Image

Coniuctum Corpora

Coniuctum Corpora is an immersive audiovisual installation where participants interact with a Virtual Reality (VR) headset within a cave-like structure reminiscent of the inner workings of the human body. Conceptually, it delves into bodily hybridization, symbolizing the integration of diverse corporealities and social emotions. This fusion transcends physical boundaries, viewing the body as a nexus of interconnected social, cultural, and psychological paradigms, facilitated by contemporary technology. The installation aims to evoke the sensation of inhabiting within a network of hybrid corporeal connections.

Role: Director - VR developer - Conceptual designer - Game designer.

Project Image

IoT-LAT: Digital twin

The project IoT-LAT introduces a prototype digital twin designed to replicate educational scenarios in Art and Technology Laboratories (LAT) at the Departmental Institute of Fine Arts in Cali, Colombia. It utilizes Scrum agile development methodology to streamline its design and development process. The prototype establishes a three-layer IoT architecture, facilitating the mapping of components from the digital twin to the physical elements for simulation purposes. By utilizing this prototype, students and teachers can engage and learn about the laboratory's physical state in a digital environment, enhancing visibility and understanding of the availability and utilization of technological resources within the space.

Role: Director - Unity developer - IoT Developer - Modeler - Game developer - Researcher.

Project Image

Transcoding Ylama

This research project focuses on the ancestral culture of Ylama in Colombia, specifically its visual language depicted in ceramic artifacts. Utilizing innovative technologies such as 3D printing, environment detection sensors, and creative programming, the Ylama culture's graphics are digitally recreated. 3D printing enables the three-dimensional materialization of these graphics, while sensors allow viewer interaction with the artworks, triggering animations and exploring the notion of erasure. Additionally, through creative programming, processes of interaction activated by viewer movement are configured, providing an immersive and reflective experience in the appreciation of art and ancestral culture.

Role: Responsible for the development of 3D printing, creative programming, and sensors.

Project Image

Big Bang Cash

Big Bang Cash is a mobile trivia game with a live streaming and payment system, based in the USA. In this project, my responsibilities included mobile development using JavaScript-based technologies such as React Native Expo, Firebase, React, and NodeJS. I also managed requirements, assisted in creating the product backlog, supported the implementation of the SCRUM methodology, and ensured project delivery to the client.

Role: Junior full stack developer - Product Owner - Scrum Master.

Project Image

KlK Msn

This project involved developing a social media mobile application for a radio community in Puerto Rico. My role as Product Owner and Fullstack Developer included mobile development was using JavaScript technologies such as React Native Expo, Firebase, React, and NodeJS, and using SCRUM methodology. I was responsible for requirements management, assisting in the creation of the Product Backlog, supporting the implementation of the SCRUM methodology, and delivering the project to the client.

Role: Product Owner and fullstack development using JavaScript technologies.

Project Image

Repara App

Full Stack Engineer of the Repara app, I contributed to 40% of its development by creating functionalities such as maps integration, request management, and user creation. This app was built using JavaScript libraries for both frontend and backend development, leveraging Firebase for backend services. The objective of the application is to enable citizens to report damages to the road network by allowing them to take a photo, upload it, and have it displayed on a georeferenced map.

Role: Full stack developer.

Project Image

Let´s Goal

Let’s Goal is a mobile application designed for renting synthetic soccer fields and creating soccer teams in Colombia. As a Junior Fullstack Developer, i was responsible for mobile development using JavaScript technologies such as React Native Expo, Firebase and NodeJS. Additionally, I contributed to web development using ReactJS.

Role: Junior full stack developer.

Project Image

Bee Genetic Race

Bee Genetic Race is an artificial intelligence mini-game created with Unity and built upon the concepts of exploitation, exploration, and genetics. In this game, the objective is to guide bees to their hive intelligently. Using genetic algorithms, bees learn to explore the environment and exploit the best routes to reach their destination.

Role: IA Developer - Unity Developer - Designer.

Andrés Bolaños
Speaker, organizer, and facilitator

Live coding visual y síntesis (escucha, mirada y programación profundas)

Co-creator and Expositor

Mass Evento - Universidad del Valle, Cali

2023
Hydra OjackJavaScript

New Realities, XR from art and philosophy

Speaker

Shibuya fest, Pasto

2022
XRVirtual RealityTranshumanismAugmented realityArt

Pervasive Games, a new challenge for education

Speaker

I International Online Congress on Telecommunications and Information Sciences, Perú

2020
Pervasive gamesVideo Games

From social to investigative

Speaker

Bla Bla Talks, Tan grande y jugando, Bogotá

2020
Pervasive gamesVideo Games

Game development in Unity 2020

Workshop facilitator

University of Cauca, Popayán

2020
UnityVideo Games

Science and technology, engine of transformation

Speaker

Youth Week, Government of Nariño, Pasto.

2020
TechnologySocial

Software Development, means for a social, cultural, and economic revolution

Panel Moderator

Youth Week of the Mayor's Office of Pasto, Pasto

2020
TechnologySoftwareSocial

Applications of machine learning for emotion detection with EEG signals

Speaker

Ciencia en el bar, Pasto

2019
Machine learningEegEmotion recognition

Hackathon of the Youth Week in Pasto

Jury

Youth Week of the Mayor's Office of Pasto, Pasto

2020
TechnologySocial

Virtual workshop on technological empowerment for entrepreneurship

Workshop facilitator

Youth Week of the Mayor's Office of Pasto, Pasto

2020
TechnologySocialentrepreneurship

Applications of machine learning for emotion detection with EEG signals

Speaker

I Politechnical State University of Carchi Technological Fair, Ecuador

2018
Machine learningIAEmotion recognition

Motion capture workshop - Institutional Open Lecture of researching from the relationship between Art + Design + Technology

Workshop facilitator

Departmental Institute of Fine Arts, Cali

2023
Motion CaptureOptitrack

Applications of machine learning for emotion detection with EEG signals

Speaker

II International Scientific Research Days at Universidad Técnica del Norte and I Research Forum "Current Challenges of the Knowledge Society", Ecuador

2017
Machine learningIAEmotion recognition

From 2nd to 5th Udenar robotics tournament

Organizer as chair of IEEE UDENAR

University of Nariño, Pasto

2013/2019

League of legends first and second tournament

Organizer as chair of IEEE UDENAR

University of Nariño, Pasto

2016/2017
Video GamesLeague of legendsTournaments

Galeras Week – Galeras Weekend - Hallo Geek

Organizer as as leader of Galeras Geek And Gaming S.A.S

University of Nariño, Pasto

2019/2021
Video GamesGeeksTournamentsEvents

Transcoding Ylama, The aesthetic-artistic production as a tool for reflection around processes of erasure, appropriation, and updating of memory of the Ylama culture in southwestern Colombia - Institutional Open Lecture of researching from the relationship between Art + Design + Technology

Speaker

Departmental Institute of Fine Arts, Cali

2023
Creative Coding3D PrintingSensorsArduino

Human transmutation into body hybridizations through a virtual reality audiovisual experience (Coniuctum corpora) - Institutional Open Lecture of eesearching from the relationship between Art + Design + Technology

Speaker

Departmental Institute of Fine Arts, Cali

2023
Virtual realityNetwork societyHibridation

Artificial intelligence for video games - Deep reinforcement learning

Speaker

Antonio José Camacho University Institution, Cali

2023
Artificial IntelligenceVideo GamesDeep reinforcement learning

Innovation with Artificial Intelligence - Essential tools and new perspectives

Workshop facilitator

Antonio José Camacho University Institution, Cali

2023
Artificial IntelligenceChat Gpt

Transcoding Ylama, The aesthetic-artistic production as a tool for reflection around processes of erasure, appropriation, and updating of memory of the Ylama culture in southwestern Colombia

Speaker

XXII International Image Festival XenoLandscapes, Manizales

2023
Creative Coding3D PrintingSensorsArduino

A brief note on the construction of IoT-LAT, Digital twin prototype for the simulation of educational scenarios in the art and technology laboratories of the Departmental Institute of Fine Arts

Speaker

1st International Colloquium of the PhD in Computer Science at the University of Cauca, Popayán

2023
UnityInternet of thingsDigital TwinVideo games

From Transhumanism to Virtual Reality

Speaker

International Comic Convention CI, Pasto

2022
UnityInternet of thingsDigital TwinVideo games
Andrés Bolaños
Diplomas, courses and certifications

Educación virtual

Diplomado

University of Valle

2023
EducationVirtual TeachingVirtualization

Game development in Unity, an introduction

Course

University of Andes

2020
UnityVideo Games

Scientific Thinking

Course

Corusera

2020
ThinkEpistemology

Responsive web design

Course

Freecodecamp

2020
HtmlCSSJavascriptWeb

Introduction to AI in the Data Center

Course

Nvidia

2022
AIData Center

Professional Git and GitHub

Course

Platzi

2020
AIData Center

Scrum Master Certified Expert - SMCE

Certificate

CertJoin

2023

Introduction to Virtual Reality

Course

Coursera

2022
Virtual RealityUnity

Basic Photoshop

Course

Platzi

2022
Virtual RealityUnity

Creating Facial Filters for Instagram with Spark AR

Course

Platzi

2022
Augmented realityARSpark AR

Augmented reality with Unity 2021

Master

Udemy

2021
Augmented realityUnity

Mastering the world of Video Games with Unity 2021

Course

Udemy

2021
Video GamesUnity

Problem solving using computational thinking

Course

Coursera

2021
Computational thinking

Using Python for research

Course

HarvardX

2020
PythonResearch
Andrés Bolaños
Awards

FRANCISCO JOSÉ DE CALDAS Medal, awarded for being an outstanding graduate student in his research and with a grade point average of 4.8

University of Cauca, Popayán

2024

In my role as President of the IEEE UDENAR Student Branch, our team achieved notable success during the XV RNR by winning an award for the second UDENAR robotics tournament. The accolade recognized our outstanding achievement in logistical planning, event organization, and resource procurement at the national level.

University of Nariño, Pasto.

2017

President of the IEEE UDENAR Student Branch

University of Nariño, Pasto.

2013/2018

Student representative of the Electronic Engineering program

University of Nariño, Pasto.

2013/2017

Winner and speaker with the initiative, "Extreme Sports as an Alternative for Life," from the call to youth by the IOM with the association Pasto Extremo

Pasto.

2012

Winner of the 2023 Youth Award Pasto, the great capital, youth leader in the category of science, technology, and innovation

Mayor's Office of Pasto, Pasto

2023

Andalusia Research Mobility Scholarship

Asociación Universitaria Iberoamericana de Postgrado (AUIP)

2022

Job scholarship

University of Cauca, Popayán

2022

Winner of the Payment of Tuition Fee (PTF) scholarship

SDAS research group

2021

Local People's Choice Winner with the project "Rotten Reality"

International NASA Space Apps Challenge, Pasto.

2019

Outstanding undergraduate thesis 99/100

University of Nariño, Pasto.

2018

Recognition from the University of Nariño as Outstanding Student of the Year 2016-2017

University of Nariño, Pasto.

2017

Selected as the 10th Character of the Day, 'The Youth Leader, Andrés Ordóñez Bolaños' on the digital newspaper pagina10.com

pagina10, Pasto.

2017
Andrés Bolaños
Research

La transmutación del ser humano a hibridaciones corporales mediante una experiencia audiovisual en Realidad Virtual

Pre-print

Departmental institute of fine arts, Cali

2023

Transcoding Ylama, La producción estético-artística como herramienta para la reflexión alrededor de procesos de borramiento, apropiación y actualización de memoria de la cultura Ylama del suroccidente colombiano

Chapter in a book

XENOLandscapes, XXII International Image Festival

2023

Researcher in Virtual Reality and Digital Twins. Graphics and Virtual Reality Research Group

Invited researcher

University of Granada, Spain

2022

IoT-ATL, Prototype of a Digital Twin to Simulate Educational Scenarios in the Art and Technology Laboratories at the Departmental Institute of Fine Arts in Cali, Colombia

Article

Revista Facultad de Ingeniería 32(63)

2023

Recognition of emotions using ICEEMD-based characterization of multimodal physiological signals

Article

IEEE Latin American Symposium on Circuits and Systems (LASCAS)

2019

Feature Extraction Analysis for Emotion Recognition from ICEEMD of Multimodal Physiological Signals

Conference paper

Intelligent Information and Database Systems. ACIIDS 2019

2019

Interpretación semántica computarizada de señales cerebrales para identificar emociones, Un estado del arte

Article

Editorial UTN Ibarra-Ecuador

2018
Andrés Bolaños
Files

Reinforcement Learning Lecture

Explore and download my lecture materials on reinforcement learning


XR: Philosophy, art and technology Lecture

Explore and download my lecture materials on XR


Agility is a mindset shift Lecture

Explore and download my lecture materials on Agility and SCRUM


Introduction to Electronic Engineer

Explore and download my lecture materials on electronic Engineer


History of Electronic Engineer

Explore and download my lecture materials on history of electronic Engineer


IA and Video Games

Explore and download my lecture materials on IA and Video Games

Andrés Bolaños